Rome Total War Descr_strat Original File
Here are some basic cheats to keep the war machine going. There are others but these are tried and proven, and can affect the outcome of your campaign while still making you 'earn' your victories (i.e.
You'll still have the fun of fighting your own battles with the outcome unknown). Method 1: Denari by 40,000 Increments Once you load up the game or have started a new campaign, hit the ' (tilde) key to bring up the command console. Type in the following command: addmoney 40000 I go with the Denari value no greater than 40000 as the system does not seem to accept anything larger than that. 40,000 Denari will be added to your total treasury. If you want more, just keep entering in the command (this is with the latest patches mind you - in the original game, you had to consistently exit out of the game entirely and re-enter your campaign to be able to add another 40,000 denari).
Method 2: Infinite Denari Cheat A better way to start the imperial campaign with a ton of dough is to follow this path to the specific game file (C being whatever drive you installed the game on): c: program files activision Rome Total War Data world maps campaign imperialcampaign descrstrat.txt Look for that file called: descrstrat.txt Find the lines of code that looks like this (or the line of the particular faction/nation you're going to be playing the campaign with:; start of factions section.
Modding Resource Header Title: The Basics of descrstrat.txt Posted by: Caius Modding area: Campaign Map Required programmes: Notepad (or other text editor) Summary: In-depth explanation of descrstrat.txt for starters. Introduction: We, at some point of our modding projects, can handle a lot of files without checking the Scriptorium. But, we were newbies when we started. There are a lot of people who want to unlock all the factions.
That's a classic question in the Rome Colliseum. But I will go further, and I will explain more things than how to unlock all the factions. Here, you can find information that won't be found in other places. Now, if you still are reading, we will start!
We are starting, now what do we need? We need 4 things: descrstrat.txt (the file in question) A copy of descrstrat.txt (the file) Notepad (or text editor you use) Patience (always welcome) I want to unlock all factions, what do I have to change?
Open the file descrstrat.txt, which can be found in data/world/maps/campaign/imperialcampaign. Once opened, we can see the following text included in code tags. Code: campaign imperialcampaign playable romansjulii romansbrutii romansscipii egypt seleucid carthage parthia gauls germans greekcities britons macedon pontus armenia dacia numidia scythia spain thrace end unlockable end nonplayable romanssenate slave end Note: Please note that the Senate and the Slave factions CAN'T be played. High changes are need to make them playable, and maybe those changes won't work. We'll never know.
Changing the starting and ending age: We can change our starting and ending age in case we starting to mod a campaign with other timeframe. Code: brigandspawnvalue 102 piratespawnvalue 102Since I have a moddified descrstrat.txt for my campaigns, this value should be much less than those.
Rome Total War Descr_strat Original File Free
How does it work? Its like a rule: the lesser the number, the higher they will spawn. 0 (zero) is the lesser number for both spawn values, 1000 (one thousand) is the maximum number for both spawn values.
Now, we are approaching the factions section (Yes, we ommited the resources, that's advanced modding, as if you add a resource where you cant, you will have more than a headache.) Let's start with a faction. These control a set of AI production personalities, which contribute a bias towards building and training (but not retraining or repairing). This bias is fairly small compared to game-generated factors such as 'the enemy is attacking me with lots of cavalry, build me some spearmen'. Explaining the weighting system which drives the production AI in full is beyond the scope of this document as it would take several days to write. Code: character Flavius Julius, named character, leader, age 47, x 89, y 82 traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1, PoliticsSkill 3, GoodAdministrator 2, Austere 1 ancillaries agedretainer army unit roman generals guard cavalry early exp 1 armour 0 weaponlvl 0 unit roman hastati exp 1 armour 0 weaponlvl 0 unit roman hastati exp 1 armour 0 weaponlvl 0 unit roman triarii exp 1 armour 0 weaponlvl 0 unit roman archer exp 1 armour 0 weaponlvl 0We can do a lot of things. Lets change something about a troop. Code: unit roman archer exp 1 armour 0 weaponlvl 0This unit is a Roman Archer.
If we delete this line from descrstrat.txt, there won't be a roman archer unit with Flavius Julius. But, we can change three things there: Experience Armour Attack. Actual experience is level 1, values can go from 0 to 9 Actual Armour is level 0, values can go from 0 to 3 Actual Attack is level 0, values can go from 0 to 3 We can add troops to them, in this case, I will teach how to add a mercenary unit in Flavius Julius army. Code: character Flavius Julius, named character, leader, age 47, x 89, y 82 traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1, PoliticsSkill 3, GoodAdministrator 2, Austere 1 ancillaries agedretainer army unit roman generals guard cavalry early exp 1 armour 0 weaponlvl 0 unit roman hastati exp 1 armour 0 weaponlvl 0 unit roman hastati exp 1 armour 0 weaponlvl 0 unit roman triarii exp 1 armour 0 weaponlvl 0 unit roman archer exp 1 armour 0 weaponlvl 0 unit merc cretan archers exp 2 armour 0 weaponlvl 0 Note: Please notice that RTW is limited to 20 cards or units. Failure to reach the number won't give you a problem, but if you put more units you are in serious problems.
The game won't start. I will complete it soon. And yes, its not complete yet. I found this comprehensive and easy to understand- I haven't tried to tinker around with my descrstrat yet, but I will tomorrow. One thing, though, I think that the earlier part, about unlocking factions, does not work. Only doing that leads to a CTD when you click on the previously unplayable factions (Spain, Numidia, Thrace, Pontus, Scythia, Armenia).
I think (in v1.3 at least) you need to edit the campaigndescriptions.txt file in Data/text, add in descriptions for the newly playable factions before it works. One thing, though, I think that the earlier part, about unlocking factions, does not work. Only doing that leads to a CTD when you click on the previously unplayable factions (Spain, Numidia, Thrace, Pontus, Scythia, Armenia).
Rome Total War Descr_strat Original File Game
I think (in v1.3 at least) you need to edit the campaigndescriptions.txt file in Data/text, add in descriptions for the newly playable factions before it works That's a problem with the version 1.3 only. I use 1.5, but it would be great if someone pm's me with a solution. I'd thank to whoever who posts it. @Mak:I will be working on that now.
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