Serial Number Of Carrier Command Mods

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Species1571 informed us he released version 1.26 of his Deadly Islands Mod on the. Quote Species1571: This mod started out as a simple project with the initial main purpose of increasing the defense rating of enemy islands in order to make the game more challenging. Over time, the mod has gained many more options and features which are fully detailed in the version history at the bottom of the downloadpage.

  1. Windows Serial Number Command Line
  2. Serial Number Of Carrier Command Mods For Pc

Changelog:. With level 2 tactical scanning, the scout drone can now also communicate targets to you when you are not in the map screen. A list of targets will appear on the left side of the screen and will also show their current damage level. The list will automatically sort by distance from your currently selected unit.

Clicking on a target in the list will cause any selected units to attack the target. Clicking while the carrier or scout drone is selected will tag the target instead and it will remain tagged when you switch to any unit. To select an item when the scout drone is selected, hold the right button and move the mouse up or down. The drone camera will focus on the highlighted item. If a target has been tagged, pressing the left button at any time will focus the drone camera on the tagged target.

Note that targets must be flagged as being in line of sight, so you will need to switch to either the map or the scout drone to be able to see updated targets if the drone has been moved to a new location by waypoint. There are two customization options for this feature, the first option allows you to select the maximum number of nearby targets to display in the list (Only when a unit is selected. The carrier and scout drone will always display the maximum amount possible for your screen size). The second option allows you to select the update frequency for the target list. By default this is set to once per second.

You can increase this to maximum (about three updates per second) for faster response, but performance impact will be greater. With level 2 tactical scanning, the scout drone will now be able to continue the tactical scan function for a short distance from the carrier when it is docked.

This applies to both the information displayed on the map screen and the target list in fullscreen. When at an enemy island which has another enemy island in close enough range, the other island will send waves of long range mantas to attack your carrier at random intervals. These will approach from a position offshore from your current island and behind you relative to the island. The quantity and loadouts of these mantas will depend on the defense rating of the strongest nearby island. When these mantas run out of primary weapon ammo, they will flee across the island.

Note that these mantas are only intended to cause damage and will not be able to destroy your carrier by themselves. There is a customization option for this feature if you prefer not to have it (feature requested by nicoman). When the supply barque is about to arrive, you will be able to actually see it surface behind the carrier and move inside the docking bay. If the main carrier button is selected and the carrier is not moving, a new camera angle will show this docking sequence. A message will tell you that the barque is arriving when this sequence starts. When defense drones are launched, they will now launch from the drone bay at the back of the carrier before moving to their positions. When the dock button is clicked, they will move to the back of the carrier and then dock into the drone bay.

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If the carrier weapons button is selected, a new camera angle will show the launch and dock sequences. An item on the quick options page of the customization menu now allows you to choose from various formations for the defense drones, including a formation that will always keep the drones between the carrier and the island, regardless of the direction the carrier is facing. Defense drones have had their damage output and armor increased slightly.

There are many improvements and fixes in this update including to Address Book, AirPort, Client management, iChat, Graphics, Mail, MobileMe, Networking, Printing, Parental Controls, Time Machine, Safari and other generaL fixes and improvements. It is recommended for Mac OS X 10.5 Leopard versions 10.5, 10.5.1, 10.5.2, 10.5.3, 10.5.4 and 10.5.5. Free download iwic for mac 10.5.8. Mac OS X 10.5.0 includes general operating system fixes that enhance the stability, compatibility and security of your Mac. 8 Mac OS X 10.5.6 Combo Update is Apple's recommended update for all users running Mac OS X Leopard 10.5.0.

They will now also slowly self-repair up to a certain level if their damage is not too great, and their damage level will now show when pointed to in the map screen. When a manta has rockets or missiles equipped as well as an additional weapon in the first slot, you can now turn off the ability for the AI to fire them. To do this, click the missile/rocket icon within the unit's command bar icon. To avoid accidental clicking when selecting units, you will need to hold down the left button for a short moment when clicking the missile or rocket icon. A small red cross will indicate that the missiles are disabled. As a safety precaution, this will be overridden if the main weapon runs out of ammo or the unit is damaged.

Windows Serial Number Command Line

In this case, the red cross will turn yellow. This function is intended for situations where you have a heavily armored/shielded manta fighting weaker targets and do not want the AI to waste missiles/rockets. In the unit equipment screen, you can now set a default preset for each unit. When a unit is destroyed and a new one is transferred from storage, the default preset will be applied. A message will now appear when a new unit is transferred from storage, and which equipment preset has been loaded, if a default is set (requested by faber42). Unwanted items on the stockpile island can now be reprocessed back into materials using the advanced production screen. Any item on the blueprint list that has a quantity on the stockpile island will have a column with a red cross.

Clicking the red cross will recycle one of the items into material, as long as there is enough space for the amount of material to be added. The current maximum material amount will now be shown in brackets under the current available material amount. Reprocessing efficiency is 85%, so you will get 85% of the original material cost of the item. When a walrus gets stuck against a tree, rock, unit wreckage etc., it will now be able to pass through the item that is in the way. This will reduce the problem of walruses getting stuck on these items.

The enemy carrier will no longer automatically get upgraded with lasers and rockets when you have them available on your carrier. Instead, it will receive a one-level upgrade to one gun at a time for each island that it conquers, but only up to a level that matches your highest level of weapons.

This will make it possible for the enemy carrier to fight using more varied combinations of guns (requested by faber42). The drone door will now open during launch and docking of the drone. Pressing the drone shortcut key when no drone is active will now launch the drone.

Island mantas and walruses will now be shown on the map with the correct icon for their armor level. Note: Due to the changes to the carrier in this update, if you are resuming from a game that was saved before this update, some of the new features will not work until you travel to the next island. Tomas released an updated beta patch version 1.07 for Carrier Command: Gaea mission on the. Quote: From this version, it is possible to edit database (items, vehicles speed) via xml files located in scripts/base folder. We made an example how to add new carrier laser weapons (and one more item). This version does include updated SDK (workbech). Changelog:.

Added Enemy carrier respawn. The number if its 'lives' depends on the current difficulty settings. Improved enemy carrier's next-island-to-attack decision making process. Improved the enemy item production process. Improved the enemy tactics when attacking a player controlled island (island takeover). Fixed the bug where the enemy carrier would not sail away from its starting position for the entire game.

Fixed the bug where some objects on Terminus, Deadlock and Vulcan islands would levitate off the ground. Fixed the 'item was created' bug. The game no longer spams the message when the island storage is full. Fixed the problem with the enemy carrier where it would keep restarting its attack on an island. Disorder released an updated version of his Combined Mod Pack on the. This is a mod pack containing several currently released minimods combined; GripMod2 and NoFilmGrain along with database tweaks to improve gameplay. Changelog:.

Updated files to latest beta 1.07.0023. Increased Walrus grip.

No Film grain. Carrier speeds equalised and slowed. Price adjustments for drones.

Serial Number Of Carrier Command Mods

Serial Number Of Carrier Command Mods For Pc

Ongoing Artillery and Arcing shot improvements. Howitzer and heavy artillery needs testing.

Ongoing projectile tweaks. New Battle music. New Timewarp music. New Jukebox music system.

Mods

Faster Walruses and Mantas. Small max height adjustment for medium(290) and heavy(280) Mantas. Savant1974 released an updated version of his Unit balance mod for Carrier Command on the.

Quote Savant1974: A small mod that balances a lot of small numbers in the game relating to unit speed, maneuverability and strength. Walruses are fun to drive now! Recently added a few more tweaks. Changelog:.

Fixed a bug I introduced in the campaign which would cause the client to crash just before the air chase after the battle of Thermopylae. Doubled the damage output from the prototype gatling gun in the air chase sequence. Increased the hitpoints of most carrier repair zones by x2.

Enemy carrier armour points increased by 50%. Walrus and island defence flak guns fire twice as fast but deal half the damage, and spread the shells 80% more than before. Increased the hitpoints of all variations of APA soldiers by a lot. Autan Waspeez his New Carrier Logos modification for Carrier Command.

Quote Autan Waspeez: If you're like me and you don't give a damn for all the Gaea Universe stuff in the Campaign, you may wish to give your Carrier a more personal touch (namely by replacing the boring UEC Eagle/Cheese Wedge symbol on the ship's outriggers). So here's a selection of different emblems you can pick from:.

01 - A big number '01'. This actually is in the game's files. Functional if a bit dull. Skull - Because nothing says 'Badass' like a big scary cyber-skull. Bet the enemy Walruses are soiling their transaxles already. Hammerhead - An adorable tribute to everyone's favourite cruise missile.

No Logo - Literally that. Gives your carrier the clean look. Saves a little texture memory too. Vintage - Because who doesn't love retro?. HK - Know no fear on these hostile waters. Before anyone asks, I'd love to do some for the enemy carrier, but as that damn APA logo appears in the cutscene when you sink it, I can't feel right about it. If only they'd done the sinking in-engine.

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